is now open for pre-registration (limited time only)
Get the most out of any platform with MaxScene’s mobile-optimized shaders and post-effects
Save time and resources with MaxScene's single-click automatic scene optimization
Perfectly blend digital elements and avatars with real-world environments in real-time
360 scene analyzer scanning all objects within a scene providing visual mapping of mobile/web performance
Proprietary mobile-optimized shaders that provide the ultimate visuals
Comprehensive real-time post effects stack enabling next level visuals and performance
An ever-growing materials library ready-for-use, or customize at will
Fast input for GPU loads (applicable for various devices)
Real-world lighting and reflections in real-time
Full scene Optimization for mobile/web without visual quality loss
Convert PBR materials into MaxScene Materials (support substance output)
Import from:
Holistic scene analysis:
Experience virtual world on the newest devices:
Android, IOS, Oculus, Mac, PC. Some features are relevant to different aspects. We are not working on pc/mac.
There are only 3 options right now: HDRP/URP/SRP. We support URP and SRP.
No data is being used or collected in any way.
Maxscene BETA versions allow sharing a single login with other developers in your organization (floating license). This will change in future versions at which time Maxscene will enforce a single login per seat.
Unity3D version 2020 and above.